League
- Name
- Browns Town
- League ID
- 84846
- Guest URL
- https://www.rtsports.com/fantasy-football-league/84846
- Service
- Full Season - Gold
- Subscription
- Not Paid
- Commissioner
- Nate Gillespie
ngillespie02@gmail.com
By-Laws
There Is $1100 paid out to the top three. The remaining $100 will go to the team with the most points! 6 teams make the playoffs. Playoffs will be weeks 14, 15 and 16. Each division winner gets a spot and 3 wild card teams from any division. Divisional rankings go from divisional record to head to head then points. The tie-breaker for wild card spots is different from divisional rankings. If two teams are tied it goes straight to head to head. If three teams are tied high points for the season will be the tie-breaker. If by a fluke two teams had the exact same points it would go to head to head between those two teams. Each wild card spot gets filled separately. So if three teams tie for two spots the first spot would go to highest points. The next spot would only be between two teams so it would go straight to head to head.
I will approve or veto all trades. If I am not sure I will, at my sole discretion, put the trade up for a vote. My word is law.
New rules for 2017 and on
4 teams now make the playoffs. 3 division winners and the team with most points that DID NOT win their division. Non division tie break rules dont exist anymore
New for 2018
$30 to weekly point winner
New for 2020
If the season is cancelled all money (minus website fee) will be returned. Same if more than 12 games are cancelled or moved to different weeks by week 5, 24 games week 10, 36 games week 14
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Head-to-Head
- Total Points Scored in Games
- Divisional Record
- None
- Head-to-Head
- Game Tie Breakers
- Team owner selects 1 tie breaker players
- Playoffs
- Playoffs will be 0 teams / 3 weeks
Your commissioner will manually seed the playoff bracket
Teams will be reseeded after each round
Rosters
- Roster Size
- 16
- Roster Limits
Min Max Quarterback 1 6 Running Back 0 10 Wide Receiver 0 10 Tight End 0 6 Kicker 0 4 Defense/Sp Team 0 4 - Def/Special Teams
- Combined as one unit
- Injured Reserve
- Up to 1 players may be placed on injured reserve
Team owners may place any player on I/R at anytime
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 9
- Lineup Limits
Quarterback 1 to 1 Running Back 2 to 2 Wide Receiver 2 to 2 Tight End 1 to 1 Kicker 1 to 1 Defense/Sp Team 1 to 1 Flex ( RB WR TE limit 1QB ) 1 to 1
- Deadlines
Week 1 Sat Feb 28 11:00pm CT thru Mon Sep 14 10:59pm CT Week 2 Tue Sep 15 6:00am CT thru Mon Sep 21 10:59pm CT Week 3 Tue Sep 22 6:00am CT thru Mon Sep 28 10:59pm CT Week 4 Tue Sep 29 6:00am CT thru Mon Oct 5 10:59pm CT Week 5 Tue Oct 6 6:00am CT thru Mon Oct 12 10:59pm CT Week 6 Tue Oct 13 6:00am CT thru Mon Oct 19 10:59pm CT Week 7 Tue Oct 20 6:00am CT thru Mon Oct 26 10:59pm CT Week 8 Tue Oct 27 6:00am CT thru Mon Nov 2 10:59pm CT Week 9 Tue Nov 3 6:00am CT thru Mon Nov 9 10:59pm CT Week 10 Tue Nov 10 6:00am CT thru Mon Nov 16 10:59pm CT Week 11 Tue Nov 17 6:00am CT thru Mon Nov 23 10:59pm CT Week 12 Tue Nov 24 6:00am CT thru Mon Nov 30 10:59pm CT Week 13 Tue Dec 1 6:00am CT thru Mon Dec 7 10:59pm CT Week 14 Tue Dec 8 6:00am CT thru Mon Dec 14 10:59pm CT Playoff Week 1 Tue Dec 15 6:00am CT thru Mon Dec 21 10:59pm CT Playoff Week 2 Tue Dec 22 6:00am CT thru Mon Dec 28 10:59pm CT Playoff Week 3 Tue Dec 29 6:00am CT thru Mon Jan 4 10:59pm CT
Online Draft
- Draft Rules
- Not Established
- Draft Order
- Not Established
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Blind Bid Against FAAB
Season waiver budget $100
Minimum waiver bid $0
Maximum waiver bid $100
If bids are tied, the first bid submitted will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire
Teams may not acquire players after their game has started
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Your commissioner does not permit week 1 waivers
- In-Season Waivers
- Submission deadlines: Wed Thu Fri @ 10:00pm CT
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3
- Free for All
Week 1 Sat Feb 28 11:00pm CT thru Thu Sep 10 7:00pm CT Week 2 Sat Sep 19 2:00am CT thru Mon Sep 21 10:00pm CT Week 3 Sat Sep 26 2:00am CT thru Mon Sep 28 10:00pm CT Week 4 Sat Oct 3 2:00am CT thru Mon Oct 5 10:00pm CT Week 5 Sat Oct 10 2:00am CT thru Mon Oct 12 10:00pm CT Week 6 Sat Oct 17 2:00am CT thru Mon Oct 19 10:00pm CT Week 7 Sat Oct 24 2:00am CT thru Mon Oct 26 10:00pm CT Week 8 Sat Oct 31 2:00am CT thru Mon Nov 2 10:00pm CT Week 9 Sat Nov 7 2:00am CT thru Mon Nov 9 10:00pm CT Week 10 Sat Nov 14 2:00am CT thru Mon Nov 16 10:00pm CT Week 11 Sat Nov 21 2:00am CT thru Mon Nov 23 10:00pm CT Week 12 Sat Nov 28 2:00am CT thru Mon Nov 30 10:00pm CT Week 13 Sat Dec 5 2:00am CT thru Mon Dec 7 10:00pm CT Week 14 Sat Dec 12 2:00am CT thru Mon Dec 14 10:00pm CT Playoff Week 1 Sat Dec 19 2:00am CT thru Mon Dec 21 10:00pm CT Playoff Week 2 Sat Dec 26 2:00am CT thru Mon Dec 28 10:00pm CT Playoff Week 3 Sat Jan 2 2:00am CT thru Mon Jan 4 10:00pm CT Offseason Sat Jan 9 2:00am CT thru Sun Jan 10 10:00pm CT
Teams may not add players after their game has started
- Protected Free Agents
- Players dropped will be protected free agents for 1 day
- Transaction Limits
- Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 11
- Future Draft Picks
- Your commissioner does not permit trading future draft picks
- Deadlines
Week 1 Sat Feb 28 11:00pm CT thru Sun Sep 13 12:00pm CT Week 2 Tue Sep 15 6:00am CT thru Sun Sep 20 12:00pm CT Week 3 Tue Sep 22 6:00am CT thru Sun Sep 27 12:00pm CT Week 4 Tue Sep 29 6:00am CT thru Sun Oct 4 12:00pm CT Week 5 Tue Oct 6 6:00am CT thru Sun Oct 11 12:00pm CT Week 6 Tue Oct 13 6:00am CT thru Sun Oct 18 12:00pm CT Week 7 Tue Oct 20 6:00am CT thru Sun Oct 25 12:00pm CT Week 8 Tue Oct 27 6:00am CT thru Sun Nov 1 12:00pm CT Week 9 Tue Nov 3 6:00am CT thru Sun Nov 8 12:00pm CT Week 10 Tue Nov 10 6:00am CT thru Sun Nov 15 12:00pm CT Week 11 Tue Nov 17 6:00am CT thru Sun Nov 22 12:00pm CT
- Notification
- The league will be notified of completed trades
League Fees
- Assessed Fees
General League Entry $150 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $0 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $0 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $0
Rushing Scoring
- Rushing TDs
- Not Used
- Rushing 2XPs
- 4 pts for each rushing 2XPQB WR TE2 pts for each rushing 2XPRB
- Rushing Yds
- 1 pts for every 25 rushing yds beginning with 25 rushing ydsQB WR TE2018-09-091 pts for every 15 rushing yds beginning with 15 rushing ydsRB2018-09-09
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- 12 pts for 1 to 24 yd TD rushQB WR TE14 pts for 25 to 49 yd TD rush16 pts for 50 to 74 yd TD rush18 pts for 75 to 100 yd TD rush6 pts for 1 to 24 yd TD rushRB7 pts for 25 to 49 yd TD rush8 pts for 50 to 74 yd TD rush9 pts for 75 to 100 yd TD rush
- Fumbles Lost
- Not Used
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- Not Used
- Passing 2XPs
- 2 pts for each passing 2XPQB4 pts for each passing 2XPRB WR TE
- Passing Yds
- 1 pts for every 50 passing yds beginning with 50 passing ydsQB RB WR TE2018-09-09
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- 6 pts for 1 to 24 yd TD passQB7 pts for 25 to 49 yd TD pass8 pts for 50 to 74 yd TD pass9 pts for 75 to 100 yd TD pass12 pts for 1 to 24 yd TD passRB WR TE14 pts for 25 to 49 yd TD pass16 pts for 50 to 74 yd TD pass18 pts for 75 to 100 yd TD pass
- Interceptions Thrown
- Not Used
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- Not Used
- Receiving 2XP
- 4 pts for each receiving 2XPQB2 pts for each receiving 2XPRB WR TE
- Receiving Yds
- 1 pts for every 25 receiving yds beginning with 25 receiving ydsQB RB WR2018-09-091 pts for every 15 receiving yds beginning with 15 receiving ydsTE2018-09-09
- Receptions
- 1 pts for each receptionQB RB WR TE
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- 12 pts for 1 to 24 yd TD receptionQB RB14 pts for 25 to 49 yd TD reception16 pts for 50 to 74 yd TD reception18 pts for 75 to 100 yd TD reception6 pts for 1 to 24 yd TD receptionWR TE7 pts for 25 to 49 yd TD reception8 pts for 50 to 74 yd TD reception9 pts for 75 to 100 yd TD reception
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- Not Used
- Yd FG
- 3 pts for 1 to 39 yd FGK4 pts for 40 to 49 yd FG5 pts for 50 to 59 yd FG6 pts for 60 to 100 yd FG
- Made PATs
- 1 pts for each made PATK
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 7 pts for each fumble return TDD/ST2016-09-08
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 7 pts for each int return TDD/ST2016-09-08
- Yd Int Return TD
- Not Used
- Safety
- 4 pts for each safetyD/ST2016-09-08
- Defensive ST TDs
- 8 pts for each defensive ST TDD/ST
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- Not Used
- Pts Allowed
- 12 pts for 0 pts allowedD/ST2016-09-086 pts for 1 to 10 pts allowed3 pts for 11 to 14 pts allowed
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 2 pts for each fumble recoveredD/ST2016-09-08
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST2016-09-08
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- 3 pts for each blocked FGD/ST2016-09-08
- Blocked XPs
- 1 pts for each blocked XPD/ST
- Blocked Punts
- 3 pts for each blocked puntD/ST2016-09-08
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 8 pts for each kickoff return TDQB RB WR TE K D/ST
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 8 pts for each punt return TDQB RB WR TE K D/ST
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- Not Used
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- Not Used
- ST Fumbles
- Not Used
