Reports
League Rules
Dynasty Fantasy Football
I Like Kickers
1st
$600
2nd
$250
3rd
$125
Scoring
PPR
Roster Size
24
Starters
9
Standings
Head-to-Head
Draft
Online Draft
Free Agents
Waivers
Trades
Enabled
Official Rules and Eligibility
- Game
- Dynasty Fantasy Football
Official rules and eligibility
- Executive
- Actively Managed
24 players per team
9 starters per team
Head-to-Head Standings
PPR rules
Online Draft
- Entry Fee
- $125
- League Prizes
- 1st - $600
2nd - $250
3rd - $125
#1 Playoff Seed - $100
#2 Playoff Seed - $100
League
- Name
- I Like Kickers
- League ID
- 288994
- Guest URL
- https://www.rtsports.com/fantasy-football-league/288994
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Total Points Scored in Games
- Head-to-Head
- Points Scored Head-to-Head
- Divisional Record
- Total Points Scored in Games
- Game Tie Breakers
- Starting QBs
- Playoffs
- Playoffs will be 6 teams / 3 weeks
Playoff qualifiers:- Three division winners
- Remaining team with the best win/loss record during the regular season
- Remaining team with the most points scored during the regular season
- Remaining team with the best win/loss record during the regular season
Top 2 seeds will receive a first week bye
Consolation Playoffs for #1 will be 6 teams / 3 weeks
Six teams failing to make the Championship Playoffs
Teams will be seeded based on reverse total points scored
Two lowest scoring teams will recieve a bye
Rosters
- Roster Size
- 24
- Roster Limits
Min Max Quarterback 0 24 Running Back 0 24 Wide Receiver 0 24 Tight End 0 24 Kicker 0 24 Defense/Sp Team 0 24 - Def/Special Teams
- Combined as one unit
- Injured Reserve
- Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least Injury Reserved on the official NFL injury report
- Dynasty Dates
2026 Season
June 1st - Renewal deadline
July 1st - Team sales finalized
Jul 11th - Draft cutdown to 14 players
Jul 18th - Rookie/Free-Agent draft begins
Sep 3rd - Preseason cutdown to 20 players
Jan 5th - Expand to 24 players
Sep 10th - Season starts
Lineups
- Starters
- 9
- Lineup Limits
Quarterback 1 Running Back 2 Wide Receiver 2 Tight End 1 Kicker 1 Defense/Sp Team 1 Flex ( RB WR TE ) 1
- Deadlines
- Teams may start or bench player up until the scheduled start of their game
- Fair Play
- Before 6:00am ET on game days the system will attempt to replace starters that are out or on bye (see official rules for more details)
Online Draft
- Draft Rules
- Scheduled for Sat Jul 18 6:00pm CTAutomatically started by system
Straight
10 rounds
8 hrs per pick
Draft clock pauses overnight
- Draft Order
- #1 COOKIE
#2 For Sale
#3 AQ16 1.03, 1.09, Javante, C Brown, MHJ, Pearsall +
#4 UPPER BODY INJURY
#5 Madmax
#6 Redskins Forever
#7 ^Air(R)
#8 Dayman
#9 The Gnomes
#10 PACKERDY 1Q
#11 *Bar
#12 Bellatrix *
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Blind Bid Against FAAB
Season waiver budget $1000
Minimum waiver bid $1
Maximum waiver bid $1000
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire
Teams may not acquire players after their game has started
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Submission deadlines: Sat @ 10:59pm CT
If bids are tied, reverse draft order will be used to award the player.
- In-Season Waivers
- Submission deadlines: Wed Sat @ 10:59pm CT
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3
- Free for All
Week 1 Sun Sep 13 9:00am CT thru Sun Sep 13 12:00pm CT Week 2 Sun Sep 20 9:00am CT thru Sun Sep 20 12:00pm CT Week 3 Sun Sep 27 9:00am CT thru Sun Sep 27 12:00pm CT Week 4 Sun Oct 4 9:00am CT thru Sun Oct 4 12:00pm CT Week 5 Sun Oct 11 9:00am CT thru Sun Oct 11 12:00pm CT Week 6 Sun Oct 18 9:00am CT thru Sun Oct 18 12:00pm CT Week 7 Sun Oct 25 9:00am CT thru Sun Oct 25 12:00pm CT Week 8 Sun Nov 1 9:00am CT thru Sun Nov 1 12:00pm CT Week 9 Sun Nov 8 9:00am CT thru Sun Nov 8 12:00pm CT Week 10 Sun Nov 15 9:00am CT thru Sun Nov 15 12:00pm CT Week 11 Sun Nov 22 9:00am CT thru Sun Nov 22 12:00pm CT Week 12 Sun Nov 29 9:00am CT thru Sun Nov 29 12:00pm CT Week 13 Sun Dec 6 9:00am CT thru Sun Dec 6 12:00pm CT Week 14 Sun Dec 13 9:00am CT thru Sun Dec 13 12:00pm CT Playoff Week 1 Sun Dec 20 9:00am CT thru Sun Dec 20 12:00pm CT Playoff Week 2 Sun Dec 27 9:00am CT thru Sun Dec 27 12:00pm CT Playoff Week 3 Sun Jan 3 9:00am CT thru Sun Jan 3 12:00pm CT
Teams may not add players after their game has started
Non-waiver free agents adds cost $1 of FAAB
- Protected Free Agents
- Players dropped will be protected free agents until Next Fantasy Week
- Transaction Limits
- Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 11
- Deadlines
Week 1 Sat Feb 28 11:00pm CT thru Mon Sep 14 12:00pm CT Week 2 Tue Sep 15 6:00am CT thru Mon Sep 21 12:00pm CT Week 3 Tue Sep 22 6:00am CT thru Mon Sep 28 12:00pm CT Week 4 Tue Sep 29 6:00am CT thru Mon Oct 5 12:00pm CT Week 5 Tue Oct 6 6:00am CT thru Mon Oct 12 12:00pm CT Week 6 Tue Oct 13 6:00am CT thru Mon Oct 19 12:00pm CT Week 7 Tue Oct 20 6:00am CT thru Mon Oct 26 12:00pm CT Week 8 Tue Oct 27 6:00am CT thru Mon Nov 2 12:00pm CT Week 9 Tue Nov 3 6:00am CT thru Mon Nov 9 12:00pm CT Week 10 Tue Nov 10 6:00am CT thru Mon Nov 16 12:00pm CT Week 11 Tue Nov 17 6:00am CT thru Mon Nov 23 12:00pm CT Offseason Tue Jan 5 6:00am CT thru Sun Feb 28 11:00pm CT
- Notification
- The league will be notified of completed trades
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K6 pts for each rushing TDD/ST
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE K
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- Not Used
- Fumbles Lost
- -1 pts for each fumble lostQB RB WR TE K
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 4 pts for each passing TDQB RB WR TE K6 pts for each passing TDD/ST
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K
- Passing Yds
- 0.05 pts for each passing ydQB RB WR TE K
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- Not Used
- Interceptions Thrown
- -1 pts for each interception thrownQB RB WR TE K
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE K
- Receptions
- 1 pts for each receptionQB RB WR TE K
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- Not Used
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK
- Yd FG
- 0.10 pts for every 1 yd FG beginning with 31 yd FGK
- Made PATs
- 1 pts for each made PATK
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDQB RB WR TE K6 pts for each fumble return TDD/ST
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDQB RB WR TE K6 pts for each int return TDD/ST
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyD/ST
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 2 pts for each defensive ST safetyD/ST
- Pts Allowed
- 5 pts for 0 pts allowedD/ST3 pts for 1 to 9 pts allowedD/ST1 pts for 10 to 13 pts allowedD/ST
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 2 pts for each fumble recoveredD/ST
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- Not Used
- Blocked XPs
- Not Used
- Blocked Punts
- Not Used
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE K6 pts for each kickoff return TDD/ST
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE K6 pts for each punt return TDD/ST
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- 2 pts for each XP returnD/ST
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- -1 pts for each ST fumble lostQB RB WR TE K
- ST Fumbles
- Not Used
