League
- Name
- Gary Klein Memorial Fantasy Football League
- League ID
- 11615
- Guest URL
- https://www.rtsports.com/fantasy-football-league/11615
- Service
- Full Season - Platinum
- Subscription
- 2026 Paid
- Commissioner
- Chris Wallin
chriswallin714@gmail.com
By-Laws
Section I: Official Rules and Regulations of Wilds Best Damn Keeper Fantasy Football League
1. Overview: GKMFFL will consist of 1 league, composed of 4 conferences with each conference consisting of 10 Teams/Owners.
The regular season will extend from NFL Week 1 through NFL Week 14 inclusive. Each conference will have playoffs on NFL Week 15 and 16 with interconference playoffs in week 17.
2. Draft: Each conference will hold their Draft separately. You will be notified of your draft date and time.
2026 Drafts will be held Saturday and Sunday August 29th and 30th @ St Mary's Legion.
North at 2pm and East at 5pm Saturday. South at 1:30pm and West at 4:30pm on Sunday.Each conference will be composed of 10 teams, and each draft will last for 18 rounds, with each team selecting a player in each round in a serpentine fashion (team 1 through team 10, team 10 through team 1, team 1 through team 10 etc.).
There are no rules governing the number of players to be drafted at each position (However you must draft at least 1QB, K, TE and at least 2 RB and 3 WR Plus 1 Team D and 1 IDP OR 2 IDPs and no team D). It is up to the skill and draft strategy of each team owner to decide beyond that(If no Week One lineup is submitted, the commish will determine your starting line up based on draft. After Week One, if no starting lineup is submitted, your starting lineup will be that of the previous week.)
a. League Management Web Address: You can access your league via the internet by going to http://www.rtsports.com/
You will need your username/password to access the site.
b. Lineup Submission: All lineups may be submitted on the league web site and are due by 8:30 pm ET on Monday. The only exceptions are for players involved in games earlier in the week. All players must be submitted into lineups prior to the scheduled start of the game. No player may be entered into lineup after his game starts.
c. Lineup Phone In: Contact the Commish for phone in line-ups. Call or Text to Chris @814-598-0226
5. Scoring: A player may score from any position on the field in the following manner: Please see the scoring rules posted on the site. NOTE: Offensive players can only score on Offense or Special Teams. Defensive players can only score on Defense or Defensive Special Teams.
6. Free Agents: Any player who is not on a team roster within your division is considered a free agent for that division.
7. Free Agent Acquisitions: Initial waiver order will be determined at the draft by a draw of the cards in reverse order of the standings from the previous year. Waivers will run on Wednesday, Thursday, Friday and Saturday @730 pm. There will be an open period Sunday from 9am to 9pm. If you pick up a player on Sunday your waiver order will not change. When you pick someone up from waivers you move to the bottom of the list (#10), and everyone else moves up a spot. If you don't pick a player up you keep your spot in the order. ALL adds will cost $2.00. This list will continue on from week to week with the only changes in the order occurring when someone makes a waiver claim (Wed, Thurs, Fri, Sat). Waivers will run during the playoffs for those still alive for the Finals. Playoff adds can not be keepers the following year. If you have been eliminated you can still make player pickups on Sunday from 9am to 9pm.
8. Website Waiver Wire will run at 7:30PM - Wed, Thu, Fri, Sat.9. Unlimited moves per team may be made on Sunday from 9AM to 9PM. Only players who have not yet played may be added Using the TEAM - Add/Drop link.
9b. IR - to go on IR a player must be Doubtful or worse. Once on IR a player may remain til after playing a full game. Players who come back and are re-injured may stay on IR. Fee for IR moves is $2.50 on and $2.50 to reactivate. On the Team IR link if you don't see the PLUS sign by a players name he doesn't qualify for IR. NOTE - The MINUS sign is for releasing players when re-activating.
10. Playoff Berths: Top 8 per conference based on standings. Advance by points(per division) top 4 week 15, top 2 week 16.
The top 2 from each division will advance to a 8 way final in week 17. Places 1-8 determined by total points with the tiebreaker player to break all ties.
Top 2 seeds/division get bonus of 12 & 6 points. FIRST PLAYOFF WEEK ONLY.
12. Prize Breakdown: (estimated based on last years add drop $) 1st place $1970, 2nd place $1000, 3rd place $700, 4th place $500, 5th place $300, 6th place $250, 7th place $200, 8th place $150.
There are 3 special prizes, $100.00 each 1. Highest Total Points (Regular Season) 2. Highest Single Game Score (Regular Season). 3. Most Points scored in playoffs (Teams in Championship - Final 8 - not eligible).
13. Transaction Fees: Every player added to your roster after the draft will cost $2.00. Dropping of players does not incur a transaction fee.
14. IR: $2.50 to go on, $2.50 to reactivate. Once on IR a player may stay there until he completes a game and registers any counting stat besides a snapcount stat.
15. Weekly High Points Winner
Each conference high point weekly winner will receive $10 in weeks 1 – 14. (in the event of a tie, the person who's tie-breaker scores the most points will be the weekly winner)
16. Keeper Rules:
Keepers will be 2 per team, however only 1 RB may be used as a keeper.
Players drafted in the first 4 rounds may not be keepers.
Keepers that were drafted move up 3 rounds on This Years board.
Players not drafted go on as an 11th round pick.
Only 1 undrafted player may be a keeper.
If both keepers qualify for the same round the one who scored less points moves down 1 round.Keeper deadline will be Tuesday August 25th @6pm
Playoff adds may not be keepers.
17. Collusion: Collusion will not be tolerated.
If a player thinks a collusional trade has been made he should immediately contact the commish.
If 5 or more players contact the commish, the issue of collusion will be voted on by using the poll feature on site.
If a majority of players (21) vote that a collusional trade has been made it will be reversed and ""both teams will a 20 point deduction on that weeks scores BUT only if Games are Played.""
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Total Points Scored in Games
- Points Scored Head-to-Head
- None
- None
- Total Points Scored in Games
- Game Tie Breakers
- Team owner selects 1 tie breaker players
- Playoffs
- Your commissioner will manually establish all playoff games
Rosters
- Roster Size
- 19
- Roster Limits
Min Max Quarterback 0 4 Running Back 0 8 Wide Receiver 0 10 Tight End 0 4 Kicker 0 3 Defensive Line 0 3 Linebacker 0 3 Defensive Back 0 3 Defense/Sp Team 0 3 - Def/Special Teams
- Combined as one unit
- Player Pool
- Each conference separate
- Injured Reserve
- Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least Doubt on the official NFL injury report
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 11
- Offense Starters
- 9
- Defense Starters
- 2
- Lineup Limits
Quarterback 1 to 1 Running Back 1 to 3 Wide Receiver 2 to 4 Tight End 1 to 3 Kicker 1 to 1 Defense/Sp Team 0 to 1 Defensive Line 0 to 2 Linebacker 0 to 2 Defensive Back 0 to 2
- Deadlines
Week 1 Sat Feb 28 11:00pm CT thru Mon Sep 14 10:00pm CT Week 2 Tue Sep 15 6:00am CT thru Mon Sep 21 10:00pm CT Week 3 Tue Sep 22 6:00am CT thru Mon Sep 28 10:00pm CT Week 4 Tue Sep 29 6:00am CT thru Mon Oct 5 10:00pm CT Week 5 Tue Oct 6 6:00am CT thru Mon Oct 12 10:00pm CT Week 6 Tue Oct 13 6:00am CT thru Mon Oct 19 10:00pm CT Week 7 Tue Oct 20 6:00am CT thru Mon Oct 26 10:00pm CT Week 8 Tue Oct 27 6:00am CT thru Mon Nov 2 10:00pm CT Week 9 Tue Nov 3 6:00am CT thru Mon Nov 9 10:00pm CT Week 10 Tue Nov 10 6:00am CT thru Mon Nov 16 10:00pm CT Week 11 Tue Nov 17 6:00am CT thru Mon Nov 23 10:00pm CT Week 12 Tue Nov 24 6:00am CT thru Mon Nov 30 10:00pm CT Week 13 Tue Dec 1 6:00am CT thru Mon Dec 7 10:00pm CT Week 14 Tue Dec 8 6:00am CT thru Mon Dec 14 10:00pm CT Playoff Week 1 Tue Dec 15 6:00am CT thru Mon Dec 21 10:00pm CT Playoff Week 2 Tue Dec 22 6:00am CT thru Mon Dec 28 10:00pm CT Playoff Week 3 Tue Dec 29 6:00am CT thru Mon Jan 4 10:00pm CT
Online Draft
- Online Draft
- Not Used
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Tumbler
Teams may acquire a maximum of 3 players per waiver wire
Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Submission deadlines: Wed Thu Fri Sat @ 6:30pm CT
- In-Season Waivers
- Submission deadlines: Wed Thu Fri Sat @ 6:30pm CT
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3
- Free for All
Week 1 Sun Sep 13 8:00am CT thru Sun Sep 13 8:00pm CT Week 2 Sun Sep 20 8:00am CT thru Sun Sep 20 8:00pm CT Week 3 Sun Sep 27 8:00am CT thru Sun Sep 27 8:00pm CT Week 4 Sun Oct 4 8:00am CT thru Sun Oct 4 8:00pm CT Week 5 Sun Oct 11 8:00am CT thru Sun Oct 11 8:00pm CT Week 6 Sun Oct 18 8:00am CT thru Sun Oct 18 8:00pm CT Week 7 Sun Oct 25 8:00am CT thru Sun Oct 25 8:00pm CT Week 8 Sun Nov 1 8:00am CT thru Sun Nov 1 8:00pm CT Week 9 Sun Nov 8 8:00am CT thru Sun Nov 8 8:00pm CT Week 10 Sun Nov 15 8:00am CT thru Sun Nov 15 8:00pm CT Week 11 Sun Nov 22 8:00am CT thru Sun Nov 22 8:00pm CT Week 12 Sun Nov 29 8:00am CT thru Sun Nov 29 8:00pm CT Week 13 Sun Dec 6 8:00am CT thru Sun Dec 6 8:00pm CT Week 14 Sun Dec 13 8:00am CT thru Sun Dec 13 8:00pm CT Playoff Week 1 Sun Dec 20 8:00am CT thru Sun Dec 20 8:00pm CT Playoff Week 2 Sun Dec 27 8:00am CT thru Sun Dec 27 8:00pm CT Playoff Week 3 Sun Jan 3 8:00am CT thru Sun Jan 3 8:00pm CT
Teams may not add players after their game has started
- Protected Free Agents
- Not Used
- Transaction Limits
- All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
8 free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 12
- Future Draft Picks
- Your commissioner does not permit trading future draft picks
- Deadlines
Week 1 Sat Feb 28 11:00pm CT thru Sun Sep 13 11:30am CT Week 2 Tue Sep 15 6:00am CT thru Sun Sep 20 11:30am CT Week 3 Tue Sep 22 6:00am CT thru Sun Sep 27 11:30am CT Week 4 Tue Sep 29 6:00am CT thru Sun Oct 4 11:30am CT Week 5 Tue Oct 6 6:00am CT thru Sun Oct 11 11:30am CT Week 6 Tue Oct 13 6:00am CT thru Sun Oct 18 11:30am CT Week 7 Tue Oct 20 6:00am CT thru Sun Oct 25 11:30am CT Week 8 Tue Oct 27 6:00am CT thru Sun Nov 1 11:30am CT Week 9 Tue Nov 3 6:00am CT thru Sun Nov 8 11:30am CT Week 10 Tue Nov 10 6:00am CT thru Sun Nov 15 11:30am CT Week 11 Tue Nov 17 6:00am CT thru Sun Nov 22 11:30am CT Week 12 Tue Nov 24 6:00am CT thru Sun Nov 29 11:30am CT
- Notification
- The league will be notified of completed trades
League Fees
- Assessed Fees
General League Entry $100 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $2 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $2.5 Each Player Activated from I/R $2.5 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $2
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K2009-03-06
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K2009-03-06
- Rushing Yds
- 0.10 pts for each rushing ydRB WR TE K2021-07-222 pts for every 100 rushing yds beginning with 100 rushing yds0.10 pts for each rushing ydQB2021-07-22
- Rushing Atts
- 0.10 pts for each rushing attRB WR TE K2021-01-09
- Yds Per Rush
- Minimum 10 rushing atts1 pts for 5.0 or more yds per rushRB WR TE K2021-07-22
- Yd Long Rush
- Not Used
- Rushing First Downs
- 0.50 pts for each rushing first downQB RB WR TE K2023-03-02
- Yd TD Rush
- 1 pts for every 30 yd TD rush beginning with 30 yd TD rushQB RB WR TE K
- Fumbles Lost
- -1 pts for each fumble lostQB RB WR TE K2021-08-18
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 4 pts for each passing TDQB RB WR TE K2009-03-06
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K2009-03-06
- Passing Yds
- 0.04 pts for each passing ydQB RB WR TE K2021-07-222 pts for 300 or more passing yds0.50 pts for every 50 passing yds beginning with 350 passing yds
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- 1 pts for 60 or more yd TD passQB RB WR TE K2012-01-31
- Interceptions Thrown
- -1 pts for each interception thrownQB RB WR TE K2010-06-16
- Pick 6s
- -1 pts for each pick 6QB RB WR TE K2023-03-02
- Incompletions
- Not Used
- Times Sacked
- -0.20 pts for every 1 time sacked beginning with 3 times sackedQB2016-04-09
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE K2023-03-022 pts for every 100 receiving yds beginning with 100 receiving yds
- Receptions
- 1 pts for each receptionQB RB WR TE K2021-01-091 pts for 10 or more receptions
- Yds Per Reception
- Minimum 4 receptions1 pts for 13.0 or more yds per receptionQB RB WR TE K2010-03-02
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- 0.50 pts for each rec first downQB RB WR TE K2023-03-02
- Yd TD Reception
- 1 pts for every 30 yd TD reception beginning with 30 yd TD receptionQB RB WR TE K2021-01-09
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK2025-08-05
- Yd FG
- 0.10 pts for every 1 yd FG beginning with 31 yd FGK2025-08-05
- Made PATs
- 1 pts for each made PATK2025-08-05
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDD/ST DL LB DB2012-01-09
- Yd Fumble Return TD
- 1 pts for 80 or more yd fumble return TDD/ST DL LB DB2012-01-09
- Int Return TDs
- 6 pts for each int return TDD/ST DL LB DB2012-01-09
- Yd Int Return TD
- 1 pts for 80 or more yd int return TDD/ST DL LB DB2012-01-09
- Safety
- 2 pts for each safetyD/ST DL LB DB2012-01-09
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST DL LB DB2012-01-09
- Yd Defensive ST TD
- 1 pts for 80 or more yd defensive ST TDD/ST DL LB DB2012-01-09
- Defensive ST Safety
- 2 pts for each defensive ST safetyD/ST DL LB DB2012-01-10
- Pts Allowed
- Not Used
- D/ST Pts Allowed
- 8 pts for 0 D/ST pts allowedD/ST2012-01-315 pts for 1 to 6 D/ST pts allowed3 pts for 7 to 13 D/ST pts allowed1 pts for 14 to 20 D/ST pts allowed0 pts for 21 to 29 D/ST pts allowed-1 pts for 30 to 40 D/ST pts allowed-2 pts for 41 to 80 D/ST pts allowed
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST DL LB DB2012-01-09
- Sack Yds
- 0.20 pts for each sack ydDL LB DB2014-06-08
- Fumbles Forced
- 0.50 pts for each fumble forcedD/ST DL LB DB2012-01-09
- Fumbles Recovered
- 2 pts for each fumble recoveredD/ST DL LB DB2012-01-09
- Fumble Return Yds
- 0.10 pts for each fumble return ydsDL LB DB2012-01-31
- Interceptions
- 2 pts for each interceptionD/ST DL LB DB2012-01-09
- Int Return Yds
- 0.10 pts for each int return ydsDL LB DB2012-01-31
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- 2 pts for each blocked FGD/ST DL LB DB2012-01-10
- Blocked XPs
- 1 pts for each blocked XPD/ST DL LB DB2012-01-09
- Blocked Punts
- 1 pts for each blocked puntD/ST DL LB DB2012-01-09
- Tackles
- 1 pts for each tackleDL LB DB2012-01-311 pts for 10 or more tackles
- Tackles For Loss
- Not Used
- Assists
- 0.50 pts for each assistDL LB DB2012-01-11
- Passes Defensed
- 1 pts for each pass defensedDL LB DB2012-01-10
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE DL LB DB D/ST2012-01-11
- Yd Kickoff Return TD
- 1 pts for 80 or more yd kickoff return TDQB RB WR TE DL LB DB D/ST2012-01-31
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE DL LB DB D/ST2012-01-31
- Yd Punt Return TD
- 1 pts for 80 or more yd punt return TDQB RB WR TE DL LB DB D/ST2012-01-31
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- 2 pts for each XP returnD/ST DL LB DB2016-04-09
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- -1 pts for each ST fumble lostQB RB WR TE K DL LB DB2017-08-29
- ST Fumbles
- Not Used
