League

Name
CAFE 2025
League ID
83349
Guest URL
https://www.rtsports.com/fantasy-football-league/83349
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Brook Wood
brook@digsinc.com

By-Laws

CAFÉ Fantasy Football League Rules

Updated 8/28/23

FRANCHISE INFORMATION

  • The cost of a franchise is $130. The total collected less the cost of the league management service and other administrative expenses constitutes the prize pool.
  • League fees are due at the draft unless other arrangements are made with the Commissioner.
  • Draft is the last weekend in August, usually Saturday at noon, unless majority of owners prefers Sunday. Draft is run using the website’s online Draft Room.
  • Team rosters will be determined by means of a serpentine draft. Draft order will be determined by drawing cards and that order applies to the whole draft.
  • If protections are in use- Keep single drafted player the following season at same round YOU drafted said player in prior season. Protection decisions will be submitted by owners before the draft order has been determined.
  • Once the draft begins, each team in turn will be on the clock and must make a selection within 1 minute.
  • If divisions are used, they are realigned every 3 years.
  • Current league size is 14 teams, no divisions.
  • Teams may have co-owners.

ROSTERS & LINEUPS

Roster Size: 17

Roster Limits:

Min Max
Quarterback 1 3
Running Back 0 12
Wide Receiver 0 10
Tight End 0 10
Kicker 0 10
Defense/Special Teams 0 3

 

Defense/Special Teams: Combined as one unit

Injured Reserve

  • N/A
  • Starting lineups will contain: 1 QB, 2 RBs, 2 WRs, 1 TE, 1 flex player (RB, WR, or TE), 1 K, and 1 Defensive Team.
  • Set starting lineups on the website by the cutoff times, no exceptions. If you are away from your computer, you may call/text in changes (before game time) to the Commissioner at (434) 566-5401,or email them to brook@digsinc.com. Any changes will be posted to the forum ASAP.
  • Lineup changes are allowed up to kickoff on all Thursday, Saturday, and Sunday games, with final roster lockdown at 8:15 pm on Mondays. No free agent pickups are allowed after the start of the first Sunday game.

FREE AGENTS & WAIVER WIRE

The league will use a waiver claim system for the initial awarding of players from the free agent pool each week. After the claim period ends, free agents are available first-come, first-serve until the first game begins on Sunday.

The initial waiver claims order will be the reverse of the draft order. Each time an owner is awarded a claim, he moves to the end of the list (tumbler). The deadline to submit claims is 10 pm on Tuesday. The free agent window then opens at 8 pm on Wednesday.

TRADES

Trading of players between teams is allowed through week 8. Both sides in the trade must contact the commissioner indicating the trade is agreeable to both parties. Trades must be submitted by 9 pm on Wednesday to take effect for that week’s games. If the commissioner has no concerns about the trade, it will be approved. If there are concerns about the fairness of the deal proposed, other owners not involved in the trade will be consulted.

SCORING

Offensive Statistics                                       QB, WR, RB, TE, K

Touchdown                                                     6 points

Passing yards                                                  1 point for every 25 yards (decimal scoring)

Rushing yards                                                 1 point for every 10 yards (decimal scoring)

Receiving yards                                              1 point for every 10 yards (decimal scoring)

2 point conversion                                          2 points

Interception                                                     –2 points

Fumbles lost                                                    –2 points

Field Goal                                                       18-49 yards = 3 points

                                                                        50+ yards = 5 points

Extra Point                                                      1 point

 

Defensive / Special Teams Statistics:

Touchdown                                                       6 points

Safety                                                                2 points

Interception                                                       2 points

Fumble recovery                                               2 points

Sack                                                                   1 point

Points Allowed                                                  0 = 9 points

                                                                           2–6 = 6 points

                                                                           7–13 = 5 points

                                                                           14–20 = 4 points

                                                                           21–27 = 2 points

                                                                           28–39 = 0 points

                                                                           40+= –3 points

 

Yards Allowed                                                   0–49 = 12

                                                                           50–99 = 10 points

                                                                           100–149 = 8 points

                                                                           150–199 = 6 points

                                                                           200–249 = 4 points

                                                                           250–299 = 2 points

 

Punt and kickoff returns for touchdowns count for both the defense/special teams unit and the individual RB/WR if he is on a roster.

Any other special teams scores, such as a fake, are considered offensive plays and do not count for the special teams unit.

REGULAR SEASON GAME TIES

If a regular season game results in a tie, then the winner will be determined by totaling the points of each team’s ENTIRE BENCH. The higher scoring bench determines the winner. If that score is tied, then the game will result in a tie. If there is a tie in both regular and bench scoring in a playoff game, the win will be awarded to the higher seeded team as an expression of “Home Field Advantage.”

STANDINGS

Tie Breakers

  1. Head-to-Head (winning percentage against all tied teams)
  2. Points Scored Head-to-Head
  3. Total Points Scored in Games
  4. Total Points Standings

PLAYOFFS

Six-team, three-week playoff

No divisions: top 6 teams

Week 1: 3 plays 6, 4 plays 5, 1 and 2 have byes

Week 2: 1 plays 3/6 winner, 2 plays 4/5 winner

Week 3: Superbowl

 

PAYOUT

1 seed              21%

2 seed              16%

3 seed              13%

4 seed              10%

champ              25%

runner-up        15%

total points       $100

weekly high game = $20 each

 

ARCHIVE

PLAYOFFS

Prior to NFL expansion of regular season to 18 weeks/17 games:

2-week, 4-team playoff

 

PROTECTIONS (Not in use as of 2018 season)

In effect from 2012 through 2017

The league has two protection options: a first-round spot and a fifth-round spot. Teams may take advantage of one, both, or neither option.

First round protection rules:

  • “Franchise Player” designation can be given to a player by the team that drafted him, provided that the player is on the team's roster at the end of the previous season
  • Players cannot be protected more than twice by any team in any three years straight
  • Players acquired during the season, by trade or free agency are eligible for protection

Fifth round protection rules

  • Player not have been drafted in the first 5 rounds by any team (in effect for 2015)
  • Player is protected as the 5th round selection in the 2015 draft
  • Player may be protected only one time in the 5th round spot, but is then eligible for first round protection for a second year.

 

 

Attachments
CAFErules13_final.docx

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Points Scored Head-to-Head
  3. Total Points Scored in Games
  4. Total Points Standings
Game Tie Breakers
Bench
Playoffs
Playoffs will be 6 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Top 6 teams qualify based on standings
Teams will be seeded based on standings

Rosters

Roster Size
17
Roster Limits
MinMax
Quarterback13
Running Back012
Wide Receiver010
Tight End010
Kicker010
Defense/Sp Team03

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to3
Wide Receiver2to3
Tight End1to2
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE )0to1
Deadlines
Week 1Sat Feb 28 11:00pm CTthruMon Sep 14 7:15pm CT
Week 2Tue Sep 15 6:00am CTthruMon Sep 21 7:15pm CT
Week 3Tue Sep 22 6:00am CTthruMon Sep 28 7:15pm CT
Week 4Tue Sep 29 6:00am CTthruMon Oct 5 7:15pm CT
Week 5Tue Oct 6 6:00am CTthruMon Oct 12 7:15pm CT
Week 6Tue Oct 13 6:00am CTthruMon Oct 19 7:15pm CT
Week 7Tue Oct 20 6:00am CTthruMon Oct 26 7:15pm CT
Week 8Tue Oct 27 6:00am CTthruMon Nov 2 7:15pm CT
Week 9Tue Nov 3 6:00am CTthruMon Nov 9 7:15pm CT
Week 10Tue Nov 10 6:00am CTthruMon Nov 16 7:15pm CT
Week 11Tue Nov 17 6:00am CTthruMon Nov 23 7:15pm CT
Week 12Tue Nov 24 6:00am CTthruMon Nov 30 7:15pm CT
Week 13Tue Dec 1 6:00am CTthruMon Dec 7 7:15pm CT
Week 14Tue Dec 8 6:00am CTthruMon Dec 14 7:15pm CT
Playoff Week 1Tue Dec 15 6:00am CTthruMon Dec 21 7:15pm CT
Playoff Week 2Tue Dec 22 6:00am CTthruMon Dec 28 7:15pm CT
Playoff Week 3Tue Dec 29 6:00am CTthruMon Jan 4 7:15pm CT

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Tumbler
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 5:00pm CT
Free for All
Week 1Sat Feb 28 11:00pm CTthruSun Sep 13 12:00pm CT
Week 2Wed Sep 16 9:00pm CTthruSun Sep 20 12:00pm CT
Week 3Wed Sep 23 9:00pm CTthruSun Sep 27 12:00pm CT
Week 4Wed Sep 30 9:00pm CTthruSun Oct 4 12:00pm CT
Week 5Wed Oct 7 9:00pm CTthruSun Oct 11 12:00pm CT
Week 6Wed Oct 14 9:00pm CTthruSun Oct 18 12:00pm CT
Week 7Wed Oct 21 9:00pm CTthruSun Oct 25 12:00pm CT
Week 8Wed Oct 28 9:00pm CTthruSun Nov 1 12:00pm CT
Week 9Wed Nov 4 9:00pm CTthruSun Nov 8 12:00pm CT
Week 10Wed Nov 11 9:00pm CTthruSun Nov 15 12:00pm CT
Week 11Wed Nov 18 9:00pm CTthruSun Nov 22 12:00pm CT
Week 12Wed Nov 25 9:00pm CTthruSun Nov 29 12:00pm CT
Week 13Wed Dec 2 9:00pm CTthruSun Dec 6 12:00pm CT
Week 14Wed Dec 9 9:00pm CTthruSun Dec 13 12:00pm CT
Playoff Week 1Wed Dec 16 9:00pm CTthruSun Dec 20 12:00pm CT
Playoff Week 2Wed Dec 23 9:00pm CTthruSun Dec 27 12:00pm CT
Playoff Week 3Wed Dec 30 9:00pm CTthruSun Jan 3 12:00pm CT
OffseasonWed Jan 6 9:00pm CTthruSun Feb 28 11:00pm CT

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 8
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Sat Feb 28 11:00pm CTthruSun Sep 13 12:00pm CT
Week 2Tue Sep 15 6:00am CTthruSun Sep 20 12:00pm CT
Week 3Tue Sep 22 6:00am CTthruSun Sep 27 12:00pm CT
Week 4Tue Sep 29 6:00am CTthruSun Oct 4 12:00pm CT
Week 5Tue Oct 6 6:00am CTthruSun Oct 11 12:00pm CT
Week 6Tue Oct 13 6:00am CTthruSun Oct 18 12:00pm CT
Week 7Tue Oct 20 6:00am CTthruSun Oct 25 12:00pm CT
Week 8Tue Oct 27 6:00am CTthruSun Nov 1 12:00pm CT
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$150
Wins and Losses
Losses$0
Ties$0.00
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K D/ST
2011-08-28
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
0.10 pts for each rushing yd
QB K
2019-08-26
Rushing Atts
Not Used
Yds Per Rush
Not Used
Yd Long Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K D/ST
2011-08-28
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
0.04 pts for each passing yd
QB RB WR TE K
2011-08-29
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Yd Long Pass
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K D/ST
2011-08-28
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.10 pts for each receiving yd
QB K
2019-08-26
Receptions
Not Used
Yds Per Reception
Not Used
Yds After Catch
Not Used
Yd Long Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
0.10 pts for each rush and rec yd
RB WR TE
2011-08-29
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 49 yd FG
QB RB WR TE K
5 pts for 50 to 100 yd FG
Made PATs
1 pts for each made PAT
QB RB WR TE K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 110 yd fumble return TD
D/ST
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 1 to 110 yd int return TD
D/ST
Safety
2 pts for each safety
D/ST
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 110 yd defensive ST TD
D/ST
Defensive ST Safety
Not Used
Pts Allowed
9 pts for 0 pts allowed
D/ST
6 pts for 2 to 6 pts allowed
5 pts for 7 to 13 pts allowed
4 pts for 14 to 20 pts allowed
2 pts for 21 to 27 pts allowed
-3 pts for 40 to 110 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
12 pts for 1 to 49 yds allowed
D/ST
10 pts for 50 to 99 yds allowed
8 pts for 100 to 149 yds allowed
6 pts for 150 to 199 yds allowed
4 pts for 200 to 249 yds allowed
2 pts for 250 to 299 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
RB WR
2011-08-28
Yd Kickoff Return TD
6 pts for 1 to 110 yd kickoff return TD
D/ST
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
RB WR
Yd Punt Return TD
6 pts for 1 to 110 yd punt return TD
D/ST
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used